AI Insights · Timothy · October 2022
Top 5 Turn-Based Tactics Games on Android in Italy in Q3 2022
Discover the performance of the top 5 turn-based tactics games on Android in Italy during Q3 2022, including their download trends, revenue, and active user metrics.
The third quarter of 2022 saw notable performances from the top 5 turn-based tactics games on Android in Italy, with varying trends in downloads, revenue, and active users. Here’s a detailed look at how these games fared.
Slash & Roll: Dice Heroes from Gamesture sp. z o.o. experienced fluctuations in both revenue and downloads. Weekly revenue peaked at around $2.4K in late July, before declining to approximately $1.1K in mid-August, and then slightly recovering to $1.7K by the end of September. Downloads, however, showed a more consistent decline, starting from 574 in late June and dropping to zero by mid-September.
The Walking Dead No Man's Land by Deca Games saw a stable revenue stream with a slight increase towards the end of the quarter. Weekly revenue ranged from $1K to $1.7K, peaking in mid-September. Downloads were relatively steady, with a peak of 622 in mid-August before settling at 259 by the end of September. Active users showed a gradual increase, reaching a peak of 1.5K in mid-August before ending the quarter at 1.3K.
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB, which launched in mid-August, had a strong start. Weekly revenue peaked at approximately $2.3K by the end of September. Downloads started high at 2.7K during the launch week but dropped to 1.1K by the end of September. Active users showed a positive trend, increasing from 1.6K at launch to 2.4K by the end of the quarter.
FINAL FANTASY BE:WOTV by SQUARE ENIX Co.,Ltd. had a varied performance in terms of revenue, with a notable peak of $1.9K in the last week of September. Downloads were sporadic, with periods of no downloads followed by a peak of 366 in mid-September. Active users saw a decline from 615 in late June to 252 in mid-September, before rising again to 501 by the end of the quarter.
Phobies from Phobies Holdings Inc. showed a steady performance with weekly revenue peaking at $940 in mid-August and then stabilizing around $500 towards the end of September. Downloads fluctuated, peaking at 1.8K in late July and ending the quarter at 719. Active users followed a similar trend, peaking at 2.4K in late July and then stabilizing around 1.4K by the end of September.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.